![]() You regain expended fate points upon finishing a long rest. Starting at 1st level, you have fate points equal to the fate point chart listed above. ( a) leather armor or ( b) padded armor.( a) Two daggers or ( b) A quarterstaff.( a) A Dungeoneer's Pack or ( b) A Scholar's Pack.You start with the following equipment, in addition to the equipment granted by your background: ![]() Skills: choose any 3 from Acrobatics, Arcana, Insight, Investigation, History, and Medicine. Weapons: Simple weapons, daggers, quarterstaffs, light crossbows Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Chronomancer level after 1st Hit Points at 1st Level: 6 + Constitution modifier Third, choose the Dungeoneer's kit.Īs a Chronomancer you gain the following class features. First, Wisdom should be your highest ability score. You can make a Chronomancer quickly by following these suggestions. ![]() You were born with, or gained, the ability to manipulate time, and to show your mastery over it, granting yourself the title of a Chronomancer.Ĭreating a Chronomancer Quick Build
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